To know the required programs to brand Sims four cc together with to larn how to practise the turn a profit of a cc Sims four bed,read Part-1 of this tutorial.Read Part-2 of this tutorial for creating UV map,Map Baking together with importing your turn a profit to Sims four Studio.
Note:Do Not copy-paste this tutorial together with position out it every bit your ain on your website/blog/tumblr,if y'all desire to portion it but portion the link to this post service or reblog it on tumblr.
Required Plug in:
Download the Windows 32-bit binaries together with house the extracted dds.exe file inward the GIMP plug-in folder, commonly located at C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins.
Download the Windows 32-bit binaries. To install, extract the normalmap.exe file to your GIMP plugins directory commonly located at:
C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins
Then extract the three dll files to your GIMP bin directory. This directory is commonly located at:
C:\Program Files\GIMP-2.0\bin
Steps for Part-3:Adding Texture to UV map
1.Open Gimp together with opened upward the icon of your baked map that y'all saved from Blender UV Editor.
Now add together a novel layer to your icon every bit shown below.
2.Select the visible layer together with the pick out the bucket fill upward tool inward the correct sidebar,from Tool Options pick out 'Overlay' every bit shown below.
I accept downloaded a wooden texture icon file from the spider web together with copied it to Users>.gimp-2.8>Patterns folder therefore that the icon appear every bit a designing nether 'Patterns' window of Gimp.You tin google for textures to download together with apply them to your objects.For illustration google for wooden texture together with salvage the icon of your pick inward Google Image Results.Select 'Pattern Fill' to purpose designing every bit shown below.
Set threshold value according to your choice.The higher threshold value volition apply designing to all your parts at once.But what if y'all desire to apply different patterns to dissimilar parts of the UV map.For this pick out a lower threshold value similar I selected 33 every bit threshold value to apply designing to a private business office of the map for illustration the business office marked yesteryear crimson circle.
3.Now click on the business office y'all desire to apply pattern.Clicking to a greater extent than than in 1 lawsuit volition darken the a nighttime colored designing together with lighten a lite colored pattern.For illustration y'all tin run into my designing has darken inward the 2d pic below.
4.Repeat step-3 to add together patterns to all parts of your UV map.Here is an illustration of the higher upward UV map fully textured.
5.Now merge all the visible layer into 1 layer yesteryear clicking on Image>Merge visible layers.
6.We're going to export this textured map for importing it into Sims four Studio later.Click on File>Export as.
Select DDS icon nether file type together with click Export.
Select BC3/DXT5 every bit Compression Level together with Generate Mipmaps nether Mipmaps.Then click 'OK' to export your textured map.It's also our diffused map.
7.After exporting the bed frame textured map,open the EA bedding texture map that y'all baked together with saved every bit icon from Blender UV Editor.Then follow stride 1 to stride half dozen for texturing together with exporting your bedding map inward Gimp.I've textured the bedding map below:
You tin run into that the bed canvass has seamless texture.I've created the seamless texture In Photoshop CC together with therefore imported it into Gimp.Because if your icon file is non a seamless texture itself,you volition run into interruption or tiled resultant inward the concluding texture if y'all apply the icon to your map inward Gimp.I've cropped pocket-sized parts from the icon file I've chosen inward Photoshop,then applied them every bit private layers together with represent them similar a matching puzzles carefully before I overlaid them on my map.I'm instantly going to explicate this technique below alongside my the leather upholstery seamless texture I created for the forepart business office of my bed head.The below bed is of my Sims four Modern Luxury Bedroom Furniture Set.
(Step 8 is non a mandatory step,you may skip it if y'all don't desire to purpose Photoshop for your texturing)
8.Open both the baked map for which y'all desire to practise a seamless texture together with opened upward the icon from which you're going to apply the texture inward Photoshop CC.Below I've opened my icon file which is re-sized to 200X200 pixel every bit our bed caput is much pocket-sized than the existent life beds.Click on the marquee selection tool on the correct sidebar to pick out whatever portion or sum portion of the icon y'all chosen,then press "Ctrl+C" to re-create your selection.
Then acquire to your baked icon opened inward Photoshop together with press "Ctrl+V" to glue your selection every bit a novel layer.Click on the movement tool on the correct sidebar to movement your icon to your business office of the UV map.You tin run into below that I've placed icon layer matching to each other to practise a seamless texture of leather upholstery.I had created sum 82 layers inward this map together with matched them.That's why I've non shown the texturing of this map from scratch.
Select the layers 1 yesteryear 1 together with click on Overlay to overlay them every bit shown below.
You'll run into therefore your layers has been overlaid on your map somewhat similar below.
This is the basic procedure of texturing your map inward Photoshop CC.After texturing salvage your map every bit .png image,then opened upward inward Gimp together with export every bit DDS icon from Gimp yesteryear next step-6.
Steps for Part-3:Creating Diffuse,Normal together with Specular Map
2.Click on Brightness-contrast.
Increase the contrast yesteryear 30-50% together with click OK.
3.Add an Alpha channel to your icon from "Configure This Tab" push clitoris inward Layer Tab.
4. Click Filters>Map>Normalmap.
Put a cheque grade on Invert Y together with click OK
Your map volition plow bluish similar below.
Click Colors>Components>Decompose.
Select RGBA every bit color model together with click OK.
A novel window alongside your map grayed volition appear.Click on that window.
Click Color>Components>Compose from that window.
Select RGBA every bit color model.Then pick out Red inward Alpha champaign together with Green inward both Red together with Blue champaign together with click OK
Note:Do Not copy-paste this tutorial together with position out it every bit your ain on your website/blog/tumblr,if y'all desire to portion it but portion the link to this post service or reblog it on tumblr.
Required Plug in:
Download the Windows 32-bit binaries together with house the extracted dds.exe file inward the GIMP plug-in folder, commonly located at C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins.
Download the Windows 32-bit binaries. To install, extract the normalmap.exe file to your GIMP plugins directory commonly located at:
C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins
Then extract the three dll files to your GIMP bin directory. This directory is commonly located at:
C:\Program Files\GIMP-2.0\bin
Steps for Part-3:Adding Texture to UV map
1.Open Gimp together with opened upward the icon of your baked map that y'all saved from Blender UV Editor.
Now add together a novel layer to your icon every bit shown below.
2.Select the visible layer together with the pick out the bucket fill upward tool inward the correct sidebar,from Tool Options pick out 'Overlay' every bit shown below.
I accept downloaded a wooden texture icon file from the spider web together with copied it to Users>.gimp-2.8>Patterns folder therefore that the icon appear every bit a designing nether 'Patterns' window of Gimp.You tin google for textures to download together with apply them to your objects.For illustration google for wooden texture together with salvage the icon of your pick inward Google Image Results.Select 'Pattern Fill' to purpose designing every bit shown below.
Set threshold value according to your choice.The higher threshold value volition apply designing to all your parts at once.But what if y'all desire to apply different patterns to dissimilar parts of the UV map.For this pick out a lower threshold value similar I selected 33 every bit threshold value to apply designing to a private business office of the map for illustration the business office marked yesteryear crimson circle.
3.Now click on the business office y'all desire to apply pattern.Clicking to a greater extent than than in 1 lawsuit volition darken the a nighttime colored designing together with lighten a lite colored pattern.For illustration y'all tin run into my designing has darken inward the 2d pic below.
4.Repeat step-3 to add together patterns to all parts of your UV map.Here is an illustration of the higher upward UV map fully textured.
5.Now merge all the visible layer into 1 layer yesteryear clicking on Image>Merge visible layers.
6.We're going to export this textured map for importing it into Sims four Studio later.Click on File>Export as.
Select DDS icon nether file type together with click Export.
Select BC3/DXT5 every bit Compression Level together with Generate Mipmaps nether Mipmaps.Then click 'OK' to export your textured map.It's also our diffused map.
7.After exporting the bed frame textured map,open the EA bedding texture map that y'all baked together with saved every bit icon from Blender UV Editor.Then follow stride 1 to stride half dozen for texturing together with exporting your bedding map inward Gimp.I've textured the bedding map below:
You tin run into that the bed canvass has seamless texture.I've created the seamless texture In Photoshop CC together with therefore imported it into Gimp.Because if your icon file is non a seamless texture itself,you volition run into interruption or tiled resultant inward the concluding texture if y'all apply the icon to your map inward Gimp.I've cropped pocket-sized parts from the icon file I've chosen inward Photoshop,then applied them every bit private layers together with represent them similar a matching puzzles carefully before I overlaid them on my map.I'm instantly going to explicate this technique below alongside my the leather upholstery seamless texture I created for the forepart business office of my bed head.The below bed is of my Sims four Modern Luxury Bedroom Furniture Set.
(Step 8 is non a mandatory step,you may skip it if y'all don't desire to purpose Photoshop for your texturing)
8.Open both the baked map for which y'all desire to practise a seamless texture together with opened upward the icon from which you're going to apply the texture inward Photoshop CC.Below I've opened my icon file which is re-sized to 200X200 pixel every bit our bed caput is much pocket-sized than the existent life beds.Click on the marquee selection tool on the correct sidebar to pick out whatever portion or sum portion of the icon y'all chosen,then press "Ctrl+C" to re-create your selection.
Then acquire to your baked icon opened inward Photoshop together with press "Ctrl+V" to glue your selection every bit a novel layer.Click on the movement tool on the correct sidebar to movement your icon to your business office of the UV map.You tin run into below that I've placed icon layer matching to each other to practise a seamless texture of leather upholstery.I had created sum 82 layers inward this map together with matched them.That's why I've non shown the texturing of this map from scratch.
Select the layers 1 yesteryear 1 together with click on Overlay to overlay them every bit shown below.
You'll run into therefore your layers has been overlaid on your map somewhat similar below.
This is the basic procedure of texturing your map inward Photoshop CC.After texturing salvage your map every bit .png image,then opened upward inward Gimp together with export every bit DDS icon from Gimp yesteryear next step-6.
Steps for Part-3:Creating Diffuse,Normal together with Specular Map
- Diffuse map is your textured UV map.
- Normal map is used to convey a lot to a greater extent than especial onto mesh.Sims four required normal map for objects every bit a mandatory requirement.Follow the steps below to practise normal map inward Gimp.
Increase the contrast yesteryear 30-50% together with click OK.
3.Add an Alpha channel to your icon from "Configure This Tab" push clitoris inward Layer Tab.
4. Click Filters>Map>Normalmap.
Put a cheque grade on Invert Y together with click OK
Your map volition plow bluish similar below.
Click Colors>Components>Decompose.
Select RGBA every bit color model together with click OK.
A novel window alongside your map grayed volition appear.Click on that window.
Click Color>Components>Compose from that window.
Select RGBA every bit color model.Then pick out Red inward Alpha champaign together with Green inward both Red together with Blue champaign together with click OK
A novel window volition appear alongside your map looking similar below.Now export this map every bit DDS DXT5 icon similar y'all exported earlier.
- Kitkat has an fantabulous tutorial on how to practise RGB specular map for Sims 4.Read her tutorial on Sims four Studio forum to practise RGB specular map out of your baked UV map.Her tutorial uses Photoshop but y'all tin purpose Gimp to practise specular map.Just pick out channel nether channel tab inward Gimp when selecting private channel together with click on Image>Brightness-Contrast to growth or decrease the brightness of your selected channel.
Steps for Part-3:Importing Texture Maps to Sims four Studio
1.Open your projection that contains your blender meshes of Part-2 of this tutorial inward Sims four Studio.Then acquire to texture tab.To import your bed frame texture click on the bed frame texture nether Texture window together with click Import button.Now inward the same agency import your bedding texture.To add together unopen to other texture or swatch,click Add Swatch together with import unopen to other dissimilar color or designing texture of your bed that y'all created.You should pick out colors that are relevant to your texture inward Swatch Thumbnail.
2.Go to Warehouse tab.Your diffused map was automatically added when y'all imported your starting fourth dimension texture both for bed frame together with bedding.The Normal Map champaign is nether Diffuse Map together with the Specular Map champaign is higher upward Diffuse Map.Import your Normal together with Specular map into their respective filed yesteryear clicking on the import push clitoris shown below.
Now salvage your project.
Steps for Part-3:Installing your created CC inward Sims 4
1.We accept instantly finished creating our Sims four cc bed.Give your bed a name,description together with cost nether Catalog tab.I've named this bed every bit 'The Tutorial Bed'
2.Save your project.Sims four Studio volition salvage your projection every bit bundle file which nosotros telephone telephone modernistic bundle file or cc file.Copy this file to your My Documents>Electronic Arts>The Sims 4>Mod folder.
3.Start your game together with you'll observe your bed inward Buy Mode>Comfort>Bed department inward game.Below is the tutorial bed installed inward Sims 4.
We've instantly finished creating Sims four custom content bed.
Feel gratis to comment below if y'all acquire stuck at whatever stride inward this tutorial together with also if you've whatever questions regrading this tutorial.I'll last glad to aid you.You tin also contact me using the comment from on the sidebar.
We've instantly finished creating Sims four custom content bed.
Feel gratis to comment below if y'all acquire stuck at whatever stride inward this tutorial together with also if you've whatever questions regrading this tutorial.I'll last glad to aid you.You tin also contact me using the comment from on the sidebar.
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